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©Liddy Nevile

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Simulations

Electric Chemistry Set

from http://www.liv.ac.uk/ctichem/ecbinorg.html

"A learning resource based around a database of chemical reactions. Up to three chemicals may be mixed and the reaction temperature varied. Results are displayed as chemical equations and in quantitative tables. Author, David Santry Supplier Snowbird Software Inc, 71a Leland St, Hamilton, Ontario, Canada, L8S 3A1

Robots and Telepresence

Practical Experimentation by Accessible Remote Learning (PEARL)

remote experiments from http://kmi.open.ac.uk/projects/pearl/summary/index.htm

"Experimental work is a vital component of science and engineering teaching at all levels. The increasing use of multimedia packages or 'virtual science' has much to offer in terms of teaching scientific facts and principles, but does not generally focus on teaching the process of scientific enquiry or engineering practice.

The system being developed in the PEARL project will deliver practical experimentation where students work together over the Internet (or Campus Intranet), much as they would in a teaching laboratory. They will be able to interact with the remote experiment, change parameters and in some cases modify and design experiments. They will discuss their actions and what they anticipate will happen, and observe the results and analyse them.

The process is real and so has an authenticity and unpredictability that simulations or descriptions cannot replicate.

PEARL presents an opportunity to widen access to real experiments that might otherwise only be offered to those able to get to a suitably equipped laboratory. Access to laboratory equipment might be restricted for such reasons as geographical location, resource restrictions in an institution, inflexible scheduling, or because it is judged impossible to offer the facility to students in a safe way. The provision of the practical elements of science and engineering courses for students with disabilities is frequently inadequate, and this means that their participation in practical work is often passive or they are excluded altogether. "

Physics

The Physics Interactive Video Tutor (PIVoT)

from http://caes.mit.edu/research/pivot/report_2000-10.html

"PIVoT provides a unique opportunity for students to conduct "virtual office hours" with a renowned MIT physics professor using streaming digital video and the Internet. The Pivot web site offers a comprehensive on-line multimedia learning environment to students enrolled in MIT’s introductory physics course in Classical Mechanics, one of the most challenging core courses required for graduation from MIT, and the one with the highest failure rate. "

VRML now Java3D (haptic and audio proto-nodes)

from http://java.sun.com/products/java-media/3D/

Java 3DTM API

"Developers can easily incorporate high-quality, scalable, platform-independent 3D graphics into JavaTM technology-based applications and applets. The Java 3DTM application programming interface (API) provides a set of object-oriented interfaces that support a simple, high-level programming model. This enables developers to build, render, and control the behavior of 3D objects and visual environments. By leveraging the inherent strengths of the Java language, Java 3D technology extends the concept of "Write Once, Run AnywhereTM" to 3D graphics applications. "

But it is not available for all platforms yet - eg not Apple, it seems... and is it accessible???

Immersion Medical

from http://www.immersion.com/products/overview.shtml - Immersion, Inc.

"Immersion Medical, a wholly-owned subsidiary of Immersion Corp., designs, manufactures and markets computer-based medical simulators worldwide for hospitals and universities. These simulators combine tactile feedback sensations with high-power graphics and high-fidelity sound. Medical professionals can practice difficult procedures in a risk-free virtual environment. "

From http://www.immersion.com/products/medical/vascular.shtml

CathSim® Vascular Access Simulator

"Until the CathSim® Vascular Access Simulator was developed, nursing and phlebotomy students had to learn how to start an IV or draw blood using rubber arms, oranges or each other. Healthcare professionals learned only by practicing on patients. Now, both groups are using CathSim for practice, skills maintenance and IV certification. CathSim combines cognitive and motor skills training into an integrated learning experience. It provides a variety of patient types encountered in real life and even creates complications. With the AccuTouch® Tactile Feedback device, the student is able to feel the needle and catheter insertion from the "pop" as the needle enters the skin through entry into the vein lumen. "

Sensable, Inc. - Phantom Haptics device

- at http://www.sensable.com/haptics/haptics.html

So what exactly is 3D Touch technology?

"3D Touch is SensAble's trademark for technology that allows users to directly interact with digital objects exactly as they do in the real world. Modelers sculpt as naturally in digital form as they do in clay and surgeons perfect their crafts with virtual patients instead of actual people.

Why is 3D Touch technology the answer?

THE PROBLEM   The ability of desktop computers to run powerful, three dimensional professional software has far surpassed users' ability to effectively work in three dimensions. Users are limited by the 25-year old mouse/windows interface which works well for traditional two dimensional tasks like word processing, but it is poorly suited to three dimensional applications. The interface, rather than the machine or the application, constrains professional productivity and creativity.

 Our mission is to fundamentally and forever change the way people interact with computers by use of our 3D Touch™ technology.

So what exactly is 3D Touch technology?

3D Touch is SensAble's trademark for technology that allows users to directly interact with digital objects exactly as they do in the real world. Modelers sculpt as naturally in digital form as they do in clay and surgeons perfect their crafts with virtual patients instead of actual people.

Why is 3D Touch technology the answer?

THE PROBLEM   The ability of desktop computers to run powerful, three dimensional professional software has far surpassed users' ability to effectively work in three dimensions. Users are limited by the 25-year old mouse/windows interface which works well for traditional two dimensional tasks like word processing, but it is poorly suited to three dimensional applications. The interface, rather than the machine or the application, constrains professional productivity and creativity.

THE SOLUTION   3D Touch technology makes working in three dimensions more natural, efficient and intuitive by allowing users to have continuous, two-way interaction with their work. Human touch is the only "fully duplex" sense, enabling users to send and receive information at the same time. 3D Touch technology provides the ability to directly manipulate models and data, which means less time is spent setting parameters and more is spent working. Direct manipulation metaphors can also considerably reduce the learning curve required for professional 3D applications. This means applications can eliminate the 2D buttons and sliders usually required to control view, cursor, and object editing in 3D

THE SYSTEM   Three elements together deliver 3D Touch technology. The award-winning PHANTOM™ hardware provides precision positioning input and high-fidelity, force-feedback output. GHOST® middleware works as the "physics" engine, handling complex computations and allowing developers to deal with simple, high-level objects and physical properties like location, mass, friction and stiffness. Finally, application software allows the user to work more productively, skilfully and enjoyably."


Last updated: 8 March 2002